Two-Person Shooter Game
The two-person shooter game resembles a game of dodgeball. The player controls an in-game circle that moves up, down, left, and right bound to the left side of the matrix, and can compete against another player controlling the opposite side. Players attempt to shoot each other, and the aim is to hit the opponent until the health bar reaches zero. The game is on a breadboard and programmed in C.
Complexities include:
8x8 LED Matrix with 2 Shift Registers
2 Joysticks
Multiplayer Functionality